FormId: 1C04E843, File: `daymoyl.esm`) [ 1] Character(FormId: 0009E14D, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Vaermina Devotee`, FormId: FF002711 . Nothing more. Converting them in CK was just a matter of opening the plugin and saving it. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. [ 0] TESNPC(Name: `Noble`, FormId: FF000D24), [ 0] Character(FormId: FE011B93, File: `Populated Cities Towns Villages Reborn.esp`, BaseForm: TESNPC(Name: `Noble`, FormId: FF000D24)), [ 1] TESNPC(Name: `Noble`, FormId: FF000D25), [ 1] Character(FormId: FE011B92, File: `Populated Cities Towns Villages Reborn.esp`, BaseForm: TESNPC(Name: `Noble`, FormId: FF000D25)), [ 24] TESPackage(FormId: 90A74D3C, File: `Immersive Citizens - AI Overhaul.esp`), [ 50] TESFurniture(Name: `? All rights reserved. By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use. I will be explaining how to install Netscript from start to finish, and how to decipher and read the Crash. I am merging few things with zEdit do you have any suggestions, tips and tricks? Share Permissions and credits Changelogs Use this crash logger instead, it is much better. Otherwise you'd have to look in the stack and know how netscript coding works as well as Bethesda's proprietary functions. Yeah that was what I am trying to tell, when I open the plugin I get bunch of warning. If you're lucky, the stack contains a hint that allows you to find and fix the cause. What do any of these values mean? Some havok objects now show what nodes and game objects they are attached to in the crash log, this should help diagnose collision related problems. Go to where you installed "binkw64.dll" (SkyrimSE.exe folder) 2. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. Theoretical maximum number of light plugins: 4096. Further improved call stack detection in crash logs. I appreciate any help. NetScriptFramework.config.txt has logs enabled (Debug.CrashLog.Enabled = 1) and NetScriptFramework.log.txt is getting updated each time I run the game and always shows something like (Unhandled native exception occurred at 0x7FF687A2C59E (SkyrimSE.exe+3FC59E) on thread 28472!) Crash on Save; Random Crashes; Complete Freeze or Hanging; No Crash Log Crash Bonanza Github GitHub forum for .NET Script Framework's CC&F guide might be out of date for Skyrim AE but could still be useful Exceptions | Dyndolod Running Dyndolod can help you find bugged assets or other crap that can cause crashes. Espaol - Latinoamrica (Spanish - Latin America), https://www.nexusmods.com/skyrimspecialedition/mods/5559, https://www.nexusmods.com/skyrimspecialedition/mods/164, https://www.nexusmods.com/skyrimspecialedition/mods/1918. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 0 Arel Citizen 93 1 Author Posted January 30, 2022 (edited) Copy and paste the output into a text editor so you can reference it later. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Fixed bug when converting value from a config file would cause an exception. I haven't merged any plugins as I haven't had the need to do so, and I'd rather avoid it if I can. 3. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. For more information, please see our If you are on Skyrim Version 1.6 (AE) or Skyrim VR, Crash Logger can also help in diagnosing crashes. Please search online to find out how. I'm using MO2 and there is nothing in my overwrite folder and nothing in mods.NET Script Framework\NetScriptFramework\Crash. Fixed crash when trying to read null pointer string. and our For more information, please see our Valve Corporation. Oh I see, I was getting really confused thanks for the in depth explanation. The whole log file contains a lot more, potentially helpful, information about the crash. Archived post. But why go through all this trouble for a piece of armor? If CK warns about stuff, it may be an indication that the plugin may not work at all in SSE, whether it's form 43 or form 44, or that the plugin depends on another plugin that's not an ESM. Cookie Notice Deactivate a normal plugin or all your light plugins to avoid potential issues.". Yes it's good. I've searched online and there isn't something certain, have you ever used a mod with form 43? There is this tool which you may want to try if you find the method I suggested too complicated:Ruddy88 ESLify. If not I'd rather do that actually but it also scares me a little bit but I guess if I'd backup everything before hand it would be fine. Asked by I'll paste the link to my other post where I previously explained my situation: https://www.reddit.com/r/skyrimmods/comments/gdyuy3/skyrim_se_game_crashes_midloading_when_launched/ But in short, the game loads past the main menu ONLY outside of MO2, with and without SKSE, while if I launch it through MO2 the game crashes a few seconds after the main menu (both existing and new saves). This is the end of crash the log file. If you wish to create and release a type library for another game please contact me first. Anyone know how to read these properly? Improved value detection in crash log slightly. Cookie Notice I am installing few thing then test it quickly and move on. The access of dirty edits are a mistake being caused by the game itself, not the mods really. This SKSE plugin overrides the exception handler in Skyrim SE and produces a stack dump when a crash occurs. "You have a normal plugin and at least one light plugin sharing the FE load order index. Note that if you're testing some plugins that you've ESLified and aren't sure if you're going to keep them, rather than removing them from your mod list in MO, disable their corresponding mod. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. "MajesticMountains_Landscape.esm" for instance has this situation. Fixed crash when detaching NiAVObject from parent. The thing is I've disabled form 43 check in MO2 and went to play the game for a while but it didn't cause me any problems so far although I got many warnings beforehand. The only Net Script plugin I have is Bug Fixes SSE NetScriptFramework log: Reveal hidden contents The crash log: Archived post. Right-click anywhere on the left list and select 'Apply Script'. New comments cannot be posted and votes cannot be cast. Here is the log, in spoiler is the crash log. Requirements DLL Plugin Loader or SSE Engine Fixes skse64 Preloader pick one only. If you also use MO2, you can use this plugin for improved functionality! Hey, I decided to try out .NET Script Framework and I had my first CTD crash log and most of the information from other online comparisons are missing (as it still needs to be updated to the 1.5.80.0) and the only thing relevant to the crash is this: [10 Oct 2019 13:58:17.512] Unhandled native exception occurred at 0x7FF6ED1E28CC (SkyrimSE.exe+9028CC) on thread 12052! It's easy! When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I've installed a few mods with Form 43 but I always converted them to 44 so I wouldn't have to worry about potential issues caused by them, real or not. Crash log now shows possible relevant game objects found from the crash log near the top. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I am a bot, and this action was performed automatically. Your only two options is to uninstall NetScriptFramework or rollback your Skyrim to special edition version. You can start with the easiest and safest ones to ESLify. Rewrite how many aspects of the framework function. Privacy Policy. I can't confirm nor deny, as I have never reached that point and I don't care to investigate. When went to bed to start in the inn of whiterun my game crashed again and I got another log from that. It's supposed to be bad when used with SSE? . The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. I really appreciate your help. and our Welcome to /r/SkyrimMods! If you are on Skyrim version 1.5 (SE), the .NET Script Framework can also help in diagnosing crashes. I'm trying to diagnose some seemingly random CTDs but I'm not generating a crash log. It is troubling but I too think it is safer that way. I've found "-PseudoESL" starting argument but got kind of confused as I thought it should only load the available candidates to be flagged. All rights reserved. There are some gotchas to this processand it must be done carefully only on plugins that are safe to ESLify. Make a separate list of the good candidates. But it can bedangerous because it shows plugins that contain new CELL records as safe candidates for flagging. ?idle`, FormId: 000B9E01, File: `Skyrim.esm`), [ 50] TESObjectREFR(FormId: 000616C8, File: `Skyrim.esm`, BaseForm: TESFurniture(Name: `? I mean it's not the mod author's fault that nobody reads the big red letters that says "Not compatible with Anniversary Edition (patch 1.6.x or later)!! Does ESLifying ESPs cause any load order issue or change? I've got a question is every marked one ok to ESLify? Welcome to /r/SkyrimMods! If you merge them you'll break their association. Fixed bug where plugin loader was sometimes reporting an error on older windows versions, but then the game still worked afterwards. I don't know how to get the item. Cookie Notice All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. I've searched it and it tells me that my plugin cap has been reached and I need to merge I guess? Implemented more game library functions and added more info to the debug library. Number 10 in base 10 is represented as 0A in base 16, 11 as 0B, 15 as 0F, 16 is 10, 17 is 11, and so on. Fixed bug where deactivated plugins also showed in crash log. I don't know if I have to post a Modwatch link with my mods in this case, but if it's needed I'll post the Default profile . 4. Improved some of the information shown about forms in crash log. Fixed crash when using framework together with engine fixes memory manager patch. For more information, please see our If you are on Skyrim Version 1.6 (AE) or Skyrim VR, Crash Logger can also help in diagnosing crashes. Please make an effort to provide some context. FrameworkName: NetScriptFramework FrameworkVersion: 10 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 14 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 27 Jan 2021 14:38:59.747 Possible relevant objects (2) { [ 95] TESNPC (Name: `Kerillian`, FormId: 00000007, File: `AI You're using ASLAL, and you started a new game, yes? Yes I was using Alternate Start, I am still modding my game so haven't actually started playing it. .net script framework is generating crash logs after every play session. MOis telling you that you have a normal plugin indexed at FE, and you also have light plugins, the first of which is indexed at FE:000. I prefer using the'Find ESP plugins which could be turned into ESL' script, it's a little more cumbersome and takes a little more time, but it's the safest method in my view. If you're lucky, the stack contains a hint that allows you to find and fix the cause. Nothing more. It also adds support for writing out crash logs so you can identify problems with your game or mod setup. Type "find esp" in the text field, and select 'Find ESP plugins which could be turned into ESL' in the menu below. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. The first light plugin is indexed FE:000, the second FE:001, the tenth FE:00A, and so on. Because I got "[FE 018] SkyUI_SE.esp Can be turned into ESL by adding ESL flag in TES4 header" and it's like a main mod for other mods. Fixed big bug where invoking functions with arguments in XMM0-3 registers could cause unexpected things. It kind of does in a way if you combine it with -autoload and enable the 'Show file header flags' in the general options, as explained here. New comments cannot be posted and votes cannot be cast. A .NET Script Framework crash guide. Fixed bug where it was possible to crash while crashing and then write out a lot of crash logs. All trademarks are property of their respective owners in the US and other countries. Removed the ability to suppress event registrations from other mods. It tells us you are using 2 Net Script Framework plugins: Actor Limit Fix, and Bug Fixes SSE. Improved callstack detection in crash log. Because I got "[FE 018] SkyUI_SE.esp Can be turned into ESL by adding ESL flag in TES4 header" and it's like a main mod for other mods. Fixed some problems where sometimes crash log is not written (there are still some remaining that I couldn't fix yet). Can someone help me interpret net script framework crash log? But, I don't have any experience with it, haven't even tried it, so I don't know if it's really good - don't blame me if your game is broken because of it. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. I recommend it if in case anyone wants to know more about it here. The whole log file contains a lot more, potentially helpful, information about the crash. The author of this topic has marked a post as the answer to their . Thank you I was looking into this and I've found "-PseudoESL" starting argument but got kind of confused as I thought it should only load the available candidates to be flagged. The powerful open-source mod manager from Nexus Mods. The end of the log is like this: Now I am really not sure what is the problem here because I had these since the beginning. I've also read a nicearticle about this on Nexus. Privacy Policy. Make sure to check the troubleshooting guide for help with crashes and other problems!. This can all be done in xEdit. I've disabled few things it worked till the prison part. Thanks for the help btw I really am glad that you do help. I'd like to thank you again this thing was messing my head haha I've deleted my merged plugins thanks to you! New comments cannot be posted and votes cannot be cast. Updating Replace previous files. Fixed crash when using long hook (13 bytes or more). Fixed a bug where NiObject names could not be displayed in crash log properly. I was doing the vigil of stendarr's armor quest when the game crashed and the netscript framework crash log reported this issue, any help would be appreciated! You should be able to find something that you like. When went to bed to start in the inn of whiterun. 2023 Step Modifications Specifically " BSDynamicTriShape" and "BSFaceGenNiNode", after a few hours of disabling mods and troubleshooting, for me at least it was the recently update "Mfg Fix" that caused the CTD. This tutorial is how to install Netscript Framework (CTD tool) for Skyrim SE. Crash log writes out a ESP/ESM plugin list at the bottom of the crash log so you don't have to post your mod list. Install hundreds of mods with the click of a button. New comments cannot be posted and votes cannot be cast. https://pastebin.com/pxG86La4. But if you have a mod that modifies this NPC you can start looking there. Privacy Policy. I got Unofficial High Definition Audio Project and merging them as they don't require any master file. Well i did finish cleaning the update.esm and the other dlc esms, but how do i get rid of dirty edits? I read it too when I was learning about ESLifying. and our Sorry about that, my bad. Exit xEdit and save the plugins, make backups if desired. SexLab Framework SE Framework & Resources Quests Combat Sex . :), If anyone knows how to interpret .NetScriptFramework Crash Logs, I could use your help. I was going one by one disabling and found out it was indeed SLTools but I don't get the second one for some reason. Create a new file if it does not exist called "binkw64.log", make sure the extension says "log" and not "txt"! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Posted June 3, 2020. 21 to 9 ULTRAWIDE Skyrim Main Menu Background Replacer - 3440x1440 and 2560x1080, 32 to 9 SUPER ULTRAWIDE Skyrim Main Menu Background Replacer - 5120x1440 and 3880x1080, Custom Skills - GLENMORIL - chinese Translation, Custom Skills - GLENMORIL - English Translation, Custom Skills - Hand To Hand (Pugilist) - English Translation, Custom Skills - Hand to Hand (Traduzione italiana), Custom Skills - VIGILANT - English Translation, Custom Skills - VIGILANT - Traduzione italiana, Prelude to Purgatory - A Lich Custom Skill Tree, Pyromancy - Custom Skill Tree - Russian translation v1.0.1, SMORES - Sublime Magicka Of Restoration and Enchantment in Skyrim, WAYFINDER - Dynamic Main Menu and Title Screen Replacer, (SSE Only - Requirement's Requirement) Required by Custom Skills Framework, the entire mod is a .NET script, if you do not have this only the mostly pointless .esp will work, Implicit - Required for Custom Skills Framework, Hard Requirement - Required by Main Menu Randomizer. I don't know if I have to post a Modwatch link with my mods in this case, but if it's needed I'll post the Default profile where I'm usually working. I've also read a nicearticle about this on Nexus. Crash log file name example: crash_2021_03_09_12_22_1.log (crash_<date>_<counter>.log) Note that crash logs may contain personal or sensitive information. Valve Corporation. It is stressful nonetheless. First, they need to remain separate as they are used to load their corresponding .bsa (BSA archive) file. Log in to view your list of favourite games. No SkyUI, no alternate start mods, XPMSE, nothing. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Privacy Policy. I've disabled few things it worked till the prison part. There is to many conflicts to point one direction. In xEdit, select a good candidate plugin in the list on the left, right-click on 'Record Flags' line on the right panel and select 'Edit'. Game crashed with this log. Reviewing this code it just does a check against the latest skyrim version. Improved crash log information when a code hook or event from this framework is currently in progress. Archived post. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Scan this QR code to download the app now. Fixed bug caused by v15 where perks didn't reduce mana cost of spells at all. .NET Script Framework allows mod authors to write DLL plugins for any game or application in any .NET language. I'm a total newbie with .NET Script Framework's logs, so there's someone who can help me understand this log? esm is causing ctd on certain character models AutoModerator 1 yr. ago Make sure to check the troubleshooting guide for help with crashes and other problems! There are ~3000 armor mods available on Nexus for SSE. This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. You should not merge UHDAP plugins for 2 reasons. OK, so how do I tell Skyrim to NOT try to load it on start-up? 1. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Second, they're already ESPFE (light) plugins so they don't count towards the normal plugin limit, merging them would be useless. You can see the plugin indexes onthe right side of MO in the Mod Index column. All rights reserved. . Im using nemesis and i reinstalled both and it didn't work, it seems skyrim. For more information, please see our The log shows: This is just a hint. ", "C:\Games\SkyrimMods\NetScriptFramework\NetScriptFramework\Main ". In any case, this has nothing to do with Actor Limit Fix or Bug Fixes SSE. Install hundreds of mods with the click of a button. If you also use MO2, you can use this plugin for improved functionality! January 30, 2022. when it crashes but it's never consistent. This plugin was inspired by the .Net Script Framework for Skyrim SE. Edit: I've got a question is every marked one ok to ESLify? I am not really sure if the mods I'll install fill up the plugin limit or not so it is a undecisive situation for me. ?idle`, FormId: 000B9E01, File: `Skyrim.esm`)), [ 55] TESObjectCELL(Name: WhiterunBanneredMare `The Bannered Mare`, FormId: 0001605E, File: `SoS_ELFX+Enhancer_Patch.esp <- ELFXEnhancer.esp <- Alternate Start - Live Another Life.esp <- SoS_ImmersiveCitizens_Patch.esp <- Rigmor.esp <- Immersive Citizens - AI Overhaul.esp <- Populated Cities Towns Villages Reborn.esp <- Merchant Chests On Display.esp <- Keep It Clean.esp <- Holidays.esp <- ELFXEnhancer - SOS Edition.esp <- SoundsofSkyrimComplete.esp <- ELFX Shadows.esp <- EnhancedLightsandFX.esp <- Skyrim Project Optimization - Full ESL Version.esm <- Unofficial Skyrim Special Edition Patch.esp <- Paraphernalia Anti-Flicker AIO.esp <- HearthFires.esm <- Skyrim.esm`). We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. generally look in related objects, if it actually has anything in it you can check the form ids of what it's referring to. They're called 'light' I guess because they can only contain a maximum of 4096 records. Fixed crashing that happened always (except when I am testing). If you are on Skyrim version 1.5 (SE), the .NET Script Framework can also help in diagnosing crashes.. Dirty edits in mods is not really an issue, just may slow down some. Sign up for a new account in our community. SkyrimSE Tester 741 7 Posted January 30, 2022 This is the end of crash the log file. This SKSE plugin overrides the exception handler in Skyrim SE and produces a stack dump when a crash occurs. Espaol - Latinoamrica (Spanish - Latin America). Cookie Notice Start game and then exit game, it's fine if you only entered to main menu, no need to load into any save game. Ok here it is. Reddit and its partners use cookies and similar technologies to provide you with a better experience. As for the crashlogging itself I was looking at it again and the crash logs are or at least should be reporting correctly, just you don't get anything meaningful (alot of the times) as it doesn't reference the bin file. You need to be a member in order to leave a comment. The FF index is reserved by the engine. I have googled but not much come up. Copyright 2023 Robin Scott. I haven't bugged around with race menu I've just changed race and presets but everything seemed like in order. The Elder Scrolls V: Skyrim Special Edition. The Elder Scrolls V: Skyrim Special Edition. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Crash log newline style changed to windows, you can open the file with notepad and it won't look weird. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. And apparently that's a problem. Unhandled native exception occurred at 0x7FF6D98B15A7 (SkyrimSE.exe+6515A7) on thread 13364! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It tells us you are using 2 Net Script Framework plugins: Actor Limit Fix, and Bug Fixes SSE. Lot of the relevant relate to npc l forearm so i tried disabling xp32 but that didn't solve anything,and i don understand how I'm still getting these errors on a new save\. .Net ScriptFramework - Bug Fixes SSE Crash, I am also thinking about compacting few mods form ids as I am yet to start fully playing the game I think it would be better to do it now but I am still pretty noob at this. I was trying to be extra-extra-cautious and got mixed up with the scenario where compacting is involved, which is not the case here. Installation So I can't offer any advice. All rights reserved. Cleaning the masters is getting rid of dirty edits in masters. and our So in other words, something I know nothing about was apparently used by SE, but is incompatible with AE? Normal plugins are indexed in the load order using a base 16 numbering scheme rather than base 10, starting at 00. Powered by Invision Community. I am also thinking about compacting few mods form ids as I am yet to start fully playing the game I think it would be better to do it now but I am still pretty noob at this I just have few mods in my mind to add to my list and then I'm done but my current plugin number is around 220 even after I've eslified available plugins. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. It looks like it might be a little more automated and easier to use. The result changes slightly each crash, but Skyrim.esm seems to be a constant. Second crash occurred while saving the game toSave2_328F920D_0_507269736F6E6572_WhiterunBanneredMare_000009_20220130144214_1_1. First crash occurred while loadingSexLabTools.bsa. The result changes slightly each crash, but Skyrim.esm seems to be a constant. Archived post. Log in to view your list of favourite games. For more information, please see our Skyrim SE isn't crashing while playing. Otherwise if you decide later to re-install them, you'll need to re-ESLify them again. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. I finally (10 years after Skyrim's launch?) Archived post. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. :). This could be about SLab mods I am not sure. You can use the console to add items to your inventory so you can verify them. The framework should no longer write crash log during exit of game (although it's still possible in some cases). The plugins I converted, only a couple if I remember correctly, were quite simple. On that Ruddy88 ESLify page says SkyUI.esp Racemenu.esp RacemenuPlugin.esp FNIS.esp shouldn't flagged as ESL but not sure as I've already ESLified them and get to a test run. I've tried to convert few of them but the creation kit always kept sending me warnings and said some of the references will be deleted or something like that so I didn't really had a choice then to try it out.