It's important to note that if you turn too hard, the missile can lose track of your radar beam and will be wasted. Any Gs over this and the missile will simply not fire. Report post Posted December 18, 2018 (edited) On 18/12/2018 at 12:41, EpicBlitzkrieg87 said: That's what they do in the game. default key is F to stabilize the camera. Do you happen to still have the file? 3. This new system really doesn't adhere to the KISS principle. Privacy Policy. I go to test flight mode, take off and there is actually a jet fighter passing by. Since you're in cockpit view you don't get to see the reticle, but it's smaller than the reflector sight/HUD on the cockpit. At that point, the horizontal distance the rocket travels is determined by its horizontal velocity alone: Now, we can set up an equation for horizontal distance: Once we know "T," we cancalculate how much the missile drops during this period. Take those both into 8.3 and 9.0 respectively and tell me what you think. On the Hinds you can keep the target right on the crosshairs to get a lock, but for some weird reason the reticle isn't lined up with the HUD on the Viper. I recommend you only fire when your target is slow, travelling fairly straight, not turning as hard as it can (though if it's doing this vertically it will bleed energy and that's a great time to fire) and when your seeker isn't on the edges of its gimbal track, as it will easily lose guidance while you're still finding a lock. that's it? Press it only once or else you'll turn the thing off with the second press. ARH missiles aren't yet represented in-game as of December 2021, but we will most definitely see them at some point in the near future. Step 2: Launching the missile. Weapons selector mode is enabled, only the cannons are being fired by the "Fire primary weapon" key. I took a Thunderbolt and a Skyhawk out in test drive on RB settings, and I definitely could not fire my guns while I had weapon select on in order to drop bombs or fire rockets/missiles. The missile would not fire in gunners view, I filed a bug report about it. All rights reserved. The trick is setting the same key to both "fire guns" and "fire primary weapon". Cycles through your secondary weapons (and enables weapons selector mode). Here is a screenshot of the assigned controls you need to activate the "lock" and keep the target inside the smaller circle - the activation will "growl" and when locked, it will change tone..you then fire. That was only once. With the exception of self-guiding missiles, all helicopter-launched air-to-ground missiles are guided by the cursor (much like aircraft SACLOS missiles). The intro of more current vehicles is leading to less than stellar knee jerk decision making by Gaijin. Cookie Notice Plus, I think that it's a more rewarding to kill a tank this way from a long range than via TV-guidance. Connection to the missile can be by wire or radio waves. How "tight" the missile can turn. Im pretty sure its a "Camera controlled guided missile" and not a "TV-Guided missile". How do I do this with the air to ground ? Once this is done you'll hear the growling tone and the missile is ready to lock. If the laser illumination lights up again they will proceed to follow the laser light. Espaol - Latinoamrica (Spanish - Latin America). The 20 mm cannon pod is the Phantom FGR.2's only primary weapon, so it is selected and marked with an ">", it can be fired by pressing the "Fire primary weapon" key. Speed of Aircraft: Time until you're in enemy radar range: 400 kph (249 mph) 51.7sec, 500 kph (311 mph) 41.4 sec, 600 kph (373 mph) 34.5 sec, 700 kph (435 mph) 29.6 sec, 800 kph (497 mph) 25.9 sec, 900 kph (559 mph) 23.0 sec. Information and UI is current as of the \"Danger Zone\" update in June 2022 which added the F-14 and Active Radar missiles.==============================I'm all over the place! If you aren't, the missile won't lock. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I forward to remove camera from dumb-fire rockets and bombs aswell. Then press 'Exit Weapon Selection' and fire what ever I selected. Wait. To fire an AAM, you first need to spool up the motor in the missile so it can begin acquiring a target. SARH missiles work by your aircraft locking onto the target with its own radar. I tried this in SB and I can tell you already that reality is quite different from your description! It's obviously RB. you have no idea how long it took to find this information. You are better off to change to gunners view for a quick lock-on, there you see circles indicating that you activated the lock-on sequence. After you've got that down, the rest is just practice. I recommend you mess around with the controls to make it easier to control them: Some of the earliest AAMs post-WWII used to require manual aiming from the pilot to guide the missile into the target. Don't worry about your aircraft; once you're holding "U," the aircraft will automatically level itself out and fly in a straight line until the missile impacts or you stop holding "U." They'll give you a general idea and grasp behind each of the methods I'm going to talk about: This method of use will most likely be the standard method to use the missile once the method 2 is disabled (which will happenmark my words). You're in luck; during the grinding period of the event, several community CDK data miners and mission makers managed to create a user mission with the AGM-12B Bullpup mechanics and get it working. no, you really don't BUUUUUUUUUT if people don't Gaijin will prolly decide its cuz they are under powered and buff the out of them. The weapons selector can also be used to switch between different guns on an aircraft. Yet again a Gaijin nerf of ANOTHER OP SUMMER vehicle. The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today. Operational method 1, granted, while it has a steeper learning curve, is both more historically accurate and balanced in terms of dynamic gameplay. How do I use AIR TO AIR and AIR TO GROUND missiles? The weapons selector is also useful in many other situations; such as for aircraft with multiple types of bombs, allowing you to chose which order to drop your bombs in, or multiple calibres of offensive armament, allowing you to conserve certain ammunition for more important engagements. Most of my calculations were based on conversions between scale factors, so it's possible that I might be off by a small margin. 2.) The weapon quantity is listed as "8/4": the first number indicates that there are eight air-to-air missiles currently fitted to the aircraft, of which four are Skyflashes (the other four being AIM-9Gs). IR missiles are great for short-range knife fights where you're manoeuvring to get in shot of the enemy. Mark my words, the TV-guidancefeature is going to be disabledsome point. As for the drop of the rocket, you're also correct. Introduction, Pre-UseInformationand General Specs, 2. The currently selected secondary weapon is the Skyflash, and so a ">" symbol has appeared next to the AAM label to indicate air-to-air missiles are selected. But this works quite well, but dear god the system is so clunky. Another use for the weapons selector is choosing which bombs to drop for aircraft with multiple bombs. In War Thunder, television-guided missiles refer to a class of missile guided by "optical contrast seekers". When the weapons selector is activated a number of things will happen. It does not work in SBGF, I already filed a bug report. Then, just circle the battlefield until you find a target, and then dive on him. everythingwarthunder.com, All rights reserved. Operational Method 2: TV-Guidance METHOD IS NOW DISABLED! This is simply not true. all in all the implementation is quite well done and I could not find any contradiction with historic data I could find for it. BUT. Once you're at the optimal launch position, launch the missile and, before guiding it, move your aircraft either slightly above or to the side of the smoke trail so that you can actually see the missile. It might take a bit of practice, but once you have it mastered, you're good to go! Select Secondary Weapon (to get into the mode and cycle through): SHIFT + RMT Fire Secondary Weapon: RMT (outside of mode, I have it assigned to MGs) Exit Weapon Selection Mode: CTRL + RMT Best regards, Phil Report post Posted September 3, 2020 Try this. Add it back if they ever go more modern to the McDonnell Douglas F-4 Phantom II literally a waist of a missile or would they prefer unguided missiles in that era. Later missiles have an "uncaged seeker" - where the IR-detecting electronics are mounted on a gimbal that can pivot and rotate, so the missile can detect and track targets that aren't necessarily directly in front of it, which helps to get an initial lock, allows your aircraft to "lead" ahead of the shot, and helps maintain a lock against a moving aircraft. In War Thunder, this is represented by a single grey circle, showing the missile's detection cone. You need a few seconds (around 5-6 seconds) for the missile to work. Avg. The HVAR rockets are selected and can be fired by pressing the "Fire secondary weapon" key. Then again, my key binds are all a mess, because we keep on having to add new things every patch. You generally want to use these at long range, but some advanced SARH missiles like the Skyflash or AIM-7F are great in dogfights too! I stabilize my drone camera then I turn on the laser and I cant fire any missiles. As such, they are more sensitive to temperature changes and so they can detect the IR radiation-emitting off all the surfaces of an aircraft. On 03/09/2020 at 13:37, Southernbear said: 20112023 Gaijin Games Kft. As there are multiple types of air-to-air missile available (AIM-9G Sidewinders and Skyflashes), the name of the selected weapon has been displayed. Military aviation, Japanese arms and armour, nature, - Military Aviation from WWII - Present With theupcoming intro of Several new war time franchises competition for player base will get intense for the foreseeable future. For jets you can probably fire a bit further if they have their exhaust pointed at you. JFG80, December 18, 2018 in Helicopters Academy. If you have the jet, then chances are, you've probably already tried the system out yourself if you've unlocked it, and have either done moderately well with it, or you've been disappointed, depending on how you've played the missile so far. that is your launch window. I get the whole OP thing, remembering back to when the IS3 was released and literally quite impossible to pen effectively from the front and the havoc that ensued with the player base. Read this section carefully, improperly setting up the weapons selector can lead to the inability to use any weapons. (default key: space). Writer for EverythingWarThunder and owner of the 23rd Ghost Army historical battles group. Assuming that the acceleration due to gravity in the game is like that of the earth (-9.8 m/s^2), we can calculate the drop of the missile over this time period as follows: Where DV= the vertical drop (and hence the vertical lead)andT = equals the elapsed time since missile launch. In the example below the P-47D-28 would usually have to drop its two 1,000 lb bombs first, however with the weapons selector the 500 lb bomb can be dropped first, if desired. and our Operation Lightfoot (Second Battle of El Alamein), Operation Sandstorm & Operation Dust Clouds, MCLOS - Manual Command to Line-of-Sight Missiles, SACLOS - Semi-Automatic Command to Line-of-Sight Missiles. These early missiles have a radar sensor in the rear of the missile that detects the radar beam of your aircraft. In the game this is represented by two grey circles - the inner being the seeker's head, and the outer being the limit of its gimbal. Some planes and AGMs however have IR or thermal imaging and can be used at night and have better targeting quality. 1.) I can here some strange noise like beep beep and I push the lock on button but nothing locks on??? Because your radar is pointing forwards, you essentially guide the missile by pointing your aircraft directly at the target. Try this. Operational Method 3: Unguided strikes, ________________________________________________________________________. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. In SB there are 2 gunner views, one for guns and air to air missiles and one for ATGMs. Post it in the comments below, and I'll overview and and possibly add it to the OP. Without steering input from the player, the missile will behave like a simple unguided rocket. They were bad at tracking through ground clutter, but I'm pretty sure that many of their characteristics have been artificially nerfed, especially their speed. The final step is to determine how long it takes from the moment the aircraft enters the missile launch zone to the launch point, a simple calculation: Where TL= the elapsed time in seconds from the moment that the aircraft enters the missile launch zone to the moment the missile should ideally be launched. Most aircraft able to carry SARH missiles can carry IR missiles too, so press "Switch between primary weapons" to toggle between your heatseekers and radar guides. I am test flying the SU and I can't change the red box. 20112023 Gaijin Games Kft. I haven't unlocked missiles myself (Still working on unlocking my Hueys' new armaments and that should take a while), but you can find some youtube videos on it. Maximum overload: Maximum Gs the missile can pull during flight. speed of aircraft during attack run: After entering missile launch zone, launch missile after: 400 kph (249 mph) 27.4 sec, 500 kph (311 mph) 18.8 sec, 600 kph (373 mph) 12.6 sec, 700 kph (435 mph) 7.87sec, 800 kph (497 mph) 3.58sec, 900 kph (559 mph) 0.00 sec. You'll need to assign key bindings for both. By Beam riding missiles are operated using a radar or laser beam to guide them to the target. Event FJ-4B Fury. Don't have the jet, but still really want to try out the missile system? 1) The "locking" indicator doesn't stay on..I have to almost constantly repress the key to bring up the circles, 2) Even with #1, it will often just not lock on (even when I looking right at the tail pipe of a mig17, it didn't lock at close to moderate range). The first of this type of weapon were used in the Vietnam War. Reddit and its partners use cookies and similar technologies to provide you with a better experience. It's not the same command like for ATGM's! Your video looks like AB and I play sim only. What am I missing?? The the two consoles are essentially the same. You are now the proud owner of what I consider (debatable) the most lethal CAS system in the game as of the writing of this post. To prepare another shot you have to do it all over again. It's only much harder since you don't get a visual representation of the seeker at work. They allow the ability to steer the projectile to engage even moving targets.