So the toughness is great, just the numbers arent. I was trying to give him my own starting tips. Adventure is rather easy (as it should be), but theres a huge leap up to Skirmish, which feels like Nightmare mode. It took me almost 10 hours of game-play just to loot the town properly, and thats without even clearing all the missions there or killing everything (that said, Nymanen at the south end of the peninsula stervik is on is a great place to restock, and will be even better when they finally fix the toolbox loot bug). Most of our time was spent implementing those features, but we did find time to jump on some of the most important issues. Destroy enough and one may evolve to become even more dangerous than usual. Gas tanks, weapons, joints, sensors etc. There is absoutly no reason to not make an easier mode. Now, Im a long time player, Ive finished the game solo and levelled up two characters to max spec. To spawn a Reaper, region level should be at least 21 (that's about 13000 region score). Where the world is tranquil and frightening, and not crammed and unfair. Hi. Generation Zero is set in an alternative 1980s Sweden in the region of stertrn and it's about exploring atmospheric and mysterious environments while also engaging in first-person guerrilla action again hostile machine invaders.All the while you are trying to understand where they originated from, what their purpose is, and where the local . I set it up as Adventure since I really just want to relax and play the game without having to grind. Edit/Add: forgot to mention that buy making the easier level easier, one could also scale down XP earned from kills, as a way to incentivise players to eventually move up the difficulty ladder. I only died a couple of times when I met the Shockwave for the first time (whats that all about?). Many new people are playing solo - something the game allows you to do. Same as tank butindestructible when shield generator is active. You start with the easiest fights and missions, and you gradually build up your skills and equipment, until you are ready to take on the bigger fish. We've gotten several players reaching out to ask asking how difficulty affects loot drops. So, what did we add for our anniversary? How do I save? Don't even get me started on hitting a drone w/the .50 cal & just making sparks! Why are you attacking AlanWade? Starting off you can't just run at the robot guns blazing and walk away scott-free. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Fenris, Every machine you kill gives you points towards the area level. Where the damage is just as selected by difficulty, but the game will never stack an ungodly amount of boss enemies or even rivals. That is why I thought I missed something, maybe missed some weapons, maybe went into a higher level area without knowing. The short answer is that changing your difficulty setting doesn't affect your loot from each machine drop. I get way less from Rivals. It completely takes the frightening part of the machines, and the tactical aspect of the game, and then just feels like a silly Call-of-Duty-like robot shooter, where the game is trying to throw as much at us as possible. The South Coast region consist of the large peninsula called Hisinganset as well as the Svered coastal area. Youre giving me hope here by referring to that attack pattern as a bug. As this is only the beginning, were starting small but will continue to add elements to this feature as time goes on - so let us know what youd like to see! Reddit and its partners use cookies and similar technologies to provide you with a better experience. Completely agree with this as I have experienced this first hand whilst helping new players to the game, I watched as a three man new player team all ran out of ammo, meds and adrenaline in their first tank battle with a tank and it was only an prototype tank and I had to step in and help them as it got to painful and funny to watch. The Kilslagen mountains is a vast undulating area of deep forests and elevated points, providing magnificent views out across the open farmlands below. Additionally weve done away with the stack limitations so you more easily manage all of the items you have! Fight from cover or from inside buildings. They are, and they should be frightening to encounter and to engage, and each on their own at that. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. All trademarks are property of their respective owners in the US and other countries. When the need for action arose, there would also be frightening enemies that could be engaged or avoided. The local population has disappeared, and hostile machines roam the streets fight off the hostile machines solo or with a team, scavenge for weapons and loot in the fight to survive and find out what or who caused all of this.My gameplay walkthrough will include main missions kicking some robot ass safe house unlocks collectibles skill unlocks as we try to find out what went wrong, oh and any and all goodies we come across whilst playing !! I know the game is not supposed to be played all Rambo style guns blazing. The machines Class also affects their point value. But Id have been happier to take that one in three two-hour sessions. Where no robot can hear you crouching at the next house, or see you without a line of sight over 100m, or just bomb you out of the blue. BTW, I started with Commander Keane, followed by Red Baron. Privacy Policy. I've read conflicting reports on this. But even in co-op the game becomes extremely hard as soon as you leave the starting island. Well Crafting So it will hurt our game and the development of new stuff in the long run. Balance is a difficult thing to master so everyone enjoys it. For my friends and me, the game has become so frustrating, we cannot continue anymore. The newest update went overboard on the difficulty a bit. Ive had many playsessions now (and if you look at Reddit youd see the same) where new players are quite frustrated and maybe confused as to how the difficulty scaling works in conjunction with moving from the starting island to the rest of the map. Shouldnt a game where silencers and stealth exist, cater to the secret assassin play style? Difficulty Options The windswept plains of the north coast can feel almost otherworldly compared to the rest of stertrn, which has made this region a very popular spor for tourists, whether hiking across the lvaret plains or visiting the Bronze Age hill fort of Viskandets borg. The difficulty does however affect the spawn rate for rivals so IF you are looking for high quality loot by taking down and looting rivals, playing on a higher difficulty would be beneficial. However, on higher difficulties the chance of spawning a Rival is higher. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. For me, as a long-time player, I can find strategies and try to deal with the above issues. Lastly - THANK YOU! Ranging from Hagaboda in the north down to stervik in the south, the Tylveden forest provides recreational opportunities as well as industrial logging opportunities, and was a popular hiding place for robber bands ever since the medieval period. But the threat doesnt end there. How To Change Difficulty Generation Zero- Linnet's How To_____Remember to like and subscribe Follow me on Facebookhttps://www.facebook.com/Li. The powerful open-source mod manager from Nexus Mods. Exaclty what I thought but ppl keep making myth and legend out of diferent dificulties lol, tks a lot for the post. Youll see more named locations, more interesting world scenes, and more variety in the houses. This is based on December patch as older patches were probably different. 11 Likes. Read them to get some idea of fighting bots and understand changes. And they cant be left, because of permanent rocket spam that cannot be evaded. Learn the weak spots of the machines to shoot for. @Bootie Thats good to know, thanks for the tips. Yes I have Steam and thankyou for your kind offer. And dont get me started on overall HP of the larger machines. Learn the weak spots of the machines to shoot for. Can we have an easier difficulty setting. They come in packs by the dozen, military and up. All rights reserved. Generate region score to provoke attacks" Support and Bug Reports working-as-intended Lazur327 May 10, 2021, 8:24am #1 Platform: ps4 Description: cant start new wavedefence because regionscore is to low but its maxed out. Under the tab "General" click on "Set launch options.". But again, this tactic can be used from the very start. @Dantec @Zesiir Did I say something wrong? That said, with any new features there are sometimes things we dont catch with our testing, so if you see anything not working properly let us know so we can sort it out. i think it just makes me MORE cautious when i play. The higher the region level after 21 is (max is 25), the more likely is that the Reaper spawns in that area. . One giant killer machine, which is tough to kill and takes all of your focus, is so much more frightening than two or more giant machines of the same type, who are easier to kill. Most difficult level, guerrilla, you never gain more loot than you put out. First of all, make sure to pick up all medkits you find + adrenaline shots to revive yourself, so you dont have to respawn every time. Did I miss something? Resistance Grenade Launcher Pillbox. Generation Zero > General Discussions > Topic Details. And if you think it is too easy for you just set it harder. @AlanWade if you are on Steam, message me here and Ill run around in game with you sometime and give you some tips. It is an area of historical relevance, with the great Iboholmen Castle standing proud for several centuries before finally being destroyed during the Russian Pillage at the end of the Great Northern War. Powered by Discourse, best viewed with JavaScript enabled, Request: "Explorer" Mode / Advanced host options, Make the easier level of difficulty EASIER, Limit AI detection of the player characters (both sound and visibility detection), For the love of god reduce frequency of missile barrages from the heavier enemies, For the love of GOD limit hunter spawning from harvesters, by (1) have a certain max number that can spawn on a particular harvester, and (2) scale the frequency of spawns as per level of difficulty. And if the odds seemed in favor, they were great fun to engage, as they would put up a good fight. (1) Stealth depends on hiding and sneaking and taking out enemies silently. Regions will level when you kill machines (not Rivals) or get killed. That way, absolutely everybody would be happy and satisfied, with a world and a challenge that are exactly tailored to them! As part of our ongoing work to make the world feel more alive weve taken another pass at the beginning Archipelago region and given it quite the significant update. Dont carry too many weapons, but carry lots of ammo for the ones you have. The fortress itself dates back over a hundred years, but has been modernized with state-of-the-art modern artillery during the Cold War, albeit not necessarily in the public eye. But the game the public pays for, the Rivals aren't really worth going after. However the higher the level the more likely a rival will spawn. If you carry the radio to wherever you think its a toughie, you can drop the radio at a safe distance, but close enough to re-attack. Yes I agree, and as @Gustave pointed out, even in Adventure mode there is just a few seconds between missile barrages would you have aggroed a larger machine, where timing is everything to run like a mad-man in any direction to avoid splash damage. Does difficulty affect loot? Until then well have to work together and help eachother out, yeah? Destroy thecanister carried on their backs.https://generation-zero.fandom.com/wiki/Runnerd. "", "PlayStation" are registered trademarks of Sony Interactive Entertainment Inc. Xsolla is a cross-platform billing and monetization solution for video game developer and publishers. As early as possible, get the skills increased carry capacity to max your inventory, and salvage, so you get more ammo. You can help Generation Zero Wiki by expanding it. On the first island (Archipelago region) you follow a continuous set of missions, more or less until you get to the Farmlands region, or at least to Salthamn. Difficulty could include everything from Robot spawn rate, sensors, damage, armor, hit points, projectile speed etc. Difficulty: Very Hard Armaments: Apocalypse Tick Deployment Shockwave Stomp Biochemical gas Radiated missiles Incendiary machine gun Anti-weapons shield Thermobaric explosion FNIX Runner Deployment Components: Hardpoint Battery Fuel Tank Optics Auto-Cannon Ventilation Drive Axle Knee Joint Frame Support Engine Drive Concussion Actuat Missle Pod The rival can be any level to drop an exp weapon. Its not the amount of big machines (harvs/tanks) that make the game currently relatively unplayable, its the skewed attack pattern that drops you very fast. It means the game play before the update will have differences, some are minor but one or two could be major. It's been a year since our journey on Generation Zero began and we're so happy that you're here with us for this milestone.