All lands are 1/1 creatures that are still lands. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Scryfall is not produced by or endorsed by these services. As is tradition, all results are ordered by how many decks they are included in on EDHREC. Mark Rosewater mentioned he liked the term "landfolk" as a gender neutral term. Choose target creature you dont control. It gives the land power and toughness equal to its power. It opens you up to board wipes, no doubt. Currently there are 25 cards that are printed as forests, 2 of these are the basic lands (regular and snow covered) the other 23 are non-basics. Nissa, Who Shakes the World is the most popular (and powerful) Nissa planeswalker. Probably not, and for good reason. The Arena Media Brands, LLC and respective content providers to this website may receive compensation for some links to products and services on this website. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. This powerful effect does have a drawback, though, as City of Brass deals one damage to you whenever it becomes tapped. 10. Fastbond is undoubtedly one of the best Magic cards ever made, but it ranks second because it's rightfully banned in several formats. Each player gains 3 life. The black Genju is Genju of the Fens, a 1-mana enchantment that can turn an enchanted Swamp into a 2/2 with a pump ability. What are your favorite mono-black cards not mentioned here? Welcome to Too-Specific Top 10, where if there isnt a category to rank our pet card at the top of, well just make one up! You lose life equal to its mana value. Because Wizards of the Coast use the most inclusive language available, they continue to use the term "creature land". Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. Nissa, Steward of Elements is the only Simic Nissa card and one of the few planeswalkers with in its casting cost. Destiny Spinner is the most played land-animating card, and for good reason. When Jake isn't at his LGS he can be found on MTG Arena where he's usually forcing blue in draft. Here's arguably the best land ramp for mono-green. You need at least a little red to run Fury, but he provides a sturdy 4/3 elemental with trample who also grants your land-creatures trample, bleeding excess damage through blockers. Theyre still lands. Put two +1/+1 counters on each of X target lands you control. Its not too great, especially since you can find that for three mana on average without the awaken mechanic. Ask me questions. A 6/6 for four mana is just good considering that most extra-turn spells are five mana. Recently, I completely reworked my five-color Cycling deck, which was known to spin its wheels a bit. Changing lands (Target land becomes the basic land of your choice.) Replicate basically lets you cast the spell as many times as you want, so you could cast this five times for and animate five 3/1 lands. That works well with its landfall trigger, which has you put a +1/+1 counter on a target creature you control. This is even better after the recent third visit to Ravnica, as there are tons of gates that are more than just tapped multicolor lands. Its a great Simic () commander that turns one of your lands into a 3/3 with haste and flying whenever you play a land, assuming you have seven in more lands in control when it triggers. Mishra's Groundbreaker is a 4-mana artifact that can be sacrificed to make a land into a 3/3 artifact creature. Doug has been an avid Magic player since Fallen Empires, when his older brother traded him some epic blue Homarids for all of his Islands. :symu::symg::symr:Intet, the Dreamer:symr::symg::symu: :symw::symu::symb::symr::symg:Cromat:symg::symr::symb::symu::symw: Zoetic Cavern is a creature that turns into a land. Embodiment of Fury is one of the more unique ones so far. All Swamps are 1/1 black creatures that are still lands. Its power is similar to Gaea's Cradle in that it can tap to add a blue mana for every artifact you control, rather than creatures. Sylvan Awakening is a neat but not so powerful card. When a land transcends value or power and becomes defining, that makes it one of the best lands in Magic history. This is a really strong card since it can catch your opponent off-guard. When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owners hand. You know, for inquiring minds and all that. Neither offer particularly strong creatures, and both are enchantments that keep coming back. Lately, I feel like I want to build a new EDH deck that emphasizes lands somehow. Genju of the Fields, from Betrayers of Kamigawa, is one of the older cards here. (US): https://bit.ly/3KmgywT (CA): https://bit.ly/3MozPzv Want to support the channel? He started off playing in his store's Journey into Nyx league, and his favorite formats are draft and commander! While more expensive than the aforementioned Crypt Ghast, Nirkana Revenant nonetheless still sees quite a bit of play at the battlecruiser tables as a backup of the same effect. Eternal is a bit off-color for most land decks, but since you only need one white, it's usually workable. And if you have the extra mana, you can cast Outburst for eight to apply its awaken effect, turning a land you control into a 4/4 elemental token with haste. That said, it's doubtful that any of those particular three will make our list of the best cards that care about Swamps. Touch lets you play an extra land each turn, but it can only do so for basic forests, and it costs a bit more mana than Burgeoning. Ondu Rising is a 2-mana sorcery with awaken 4 for . nowadays is primarily a blue ability. Let's now take a look at the 10 most powerful land cards ever made forMagic: The Gathering. Titania serves as a fierce 5/3 elemental with trample, and as soon as she arrives, she plays a land from your graveyard onto the field, helping recover lost terrain. Untap it. Natural Affinity is one of the easiest ways to have a one sided Armageddon. Mwonvuli Acid-Moss. These are the 10 best cards for extra lands plays in Magic: The Gathering! Until next time, stay safe and stay healthy! Eldrazi Monument (Killing Someone with indestructable flying forests is awesome AND silly.) Id have loved to see this give trample. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. , Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle. Not only is this an excellent anti-mill tactic, but it also works great for recovering land-creatures that died in battle or from other removals. In his spare time when he's not playing Magic, writing about Magic or doing his day job, he runs a YouTube channel or two, keeps up a College Football Computer Poll, and is attempting to gif every scene of the Star Wars prequels. However, over the years, many lands cards have been created with unique abilities that can alter the course of the game dramatically in your favor. They become 6/6 Elemental creatures. Typically found in green, certain spells can turn lands into creatures, letting you choose whether to tap them for mana or use them in battle. I have always wanted to play that card! Then, +1 places three +1/+1 counters on a non-creature land you control, makes it an elemental creature, untaps it, and gives it vigilance and haste, quite a slew of bonuses. Theyre still lands. The overall problem with these kinds of cards is that the lands dont stay creatures forever, but that isnt an issue here. Whether it comes from tapping their only land of a particular color to ensure they can't cast certain spells or shutting down some of the other lands on this list, Rishadan Port is an excellent control card for any deck. Before the days of Damnation and Toxic Deluge, there was a go-to removal spell in black. Check out their store here: https://www.cardkingdom.com/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Direct Card Kingdom Links for Each Card in this Video: (SPOILERS)Note: Prices may have changedSylvan Awakening - https://www.cardkingdom.com/mtg/dominaria/sylvan-awakening/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Koth of the Hammer - https://www.cardkingdom.com/mtg/scars-of-mirrodin/koth-of-the-hammer/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Part the Waterveil - https://www.cardkingdom.com/mtg/battle-for-zendikar/part-the-waterveil/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Steward of Elements - https://www.cardkingdom.com/mtg/amonkhet/nissa-steward-of-elements/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Planar Outburst - https://www.cardkingdom.com/mtg/battle-for-zendikar/planar-outburst/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Vital Force - https://www.cardkingdom.com/mtg/kaladesh/nissa-vital-force/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Worldwaker - https://www.cardkingdom.com/mtg/2015-core-set/nissa-worldwaker/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Ruinous Path - https://www.cardkingdom.com/mtg/battle-for-zendikar/ruinous-path/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Vastwood Seer - https://www.cardkingdom.com/mtg/magic-origins/nissa-vastwood-seer/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Who Shakes the World - https://www.cardkingdom.com/mtg/war-of-the-spark/nissa-who-shakes-the-world/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10I'm sitting in an Ewin Racing Gaming chair in this video! Theyre still lands. Id like to see trample, but then I think this card would go from okay to actually good. For just four mana, this Spirit will make sure your Swamps tap for double the mana, all while giving you a place for extra mana in the form of Extort. It comes in at five loyalty, which quickly goes up to six once you make a 5/5 out of a land you control. Fendeep Summoner is a 3/5 for 5-mana that can turn two of your Swamps into 3/5 creatures. This site is Draftsim.com. It represents the ideal form of mana fixing, allowing you to play your powerful cards without having to worry about drawing the right lands to do so. Nine mana to take a turn and get a 6/6 is slightly better than average. That's simply a lot of great effects, and the draws help ensure you actually have bonus lands to play. Kormus Bell may have semi-combo potential with Urborg, Tomb of Yawgmoth to purge the battlefield of lands, but it isnt good for anything beyond that. Choose one. It can destroy any land, including those on this list, but it also has uses against decks that don't run nonbasic lands. There was a deck list that I know I discussed a bit a week or two ago the link can be found. Its cheap and effective, and it sticks around. Land cards are a staple of the game, and here are the ten most powerful. Of the cards we've talked about so far, the one that would definitely make our list would be Urborg, Tomb of Yawgmoth, along with the ever-popular and ludicrously expensive Cabal Coffers. It shares many features with Wasteland, including the ability to tap for a colorless mana. From Karma to Filth to Roots of Life, it doesn't take long for you to start gaining advantage and draining others' life totals, all while you have half as many "Swamps" due to the massive amounts of bounce lands you're playing. Terra Eternal CMC: 3 Eternal is a bit off-color for most land decks, but since you only need one white, it's usually workable. Though this query has ended, its relics still slumber in NewArgive. Regardless of how its done, animate land cards turn lands into creatures, plain and simple. Jace Beleren[/card] = Jace Beleren [card=Jace Beleren]Jace[/card] = Jace Magic CompRules Scry Rollover Popups for Google Chrome The first rule of Cursecatcher is . With each of its initial two triggers, Mending mills two cards from your deck into your graveyard, then returns a creature from your graveyard to your hand. and our Land creatures you control have flying. Required fields are marked *. It becomes a 0/0 Elemental creature with vigilance and haste thats still a land. Now, other colors can obtain a similar effect with the colorless creature "Walking Atlas," but he costs two mana instead of one, making him slightly less tempting. Pumping mana into it will give it new counters with each activation, meaning it can be used as both a small blocker or a single-hit kill condition with enough counterspells to support it. These are the ten best land-creature supports in Magic: The Gathering! That is unless you can think of a specific corner case of a deck where it equipping for one less life than Lashwrithe would be super relevant. It also lets blue players keep more mana up, which anyone can tell you is always dangerous, making Tolarian Academy the single most powerful land card fromMagic: The Gathering. When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. If you control a commander as you cast this spell, you may choose both. The only area its lacking in is its actual power. Theyll eat this up and have plenty of synergy to go alongside it. Stopping there, you'd have a decent card, but as long as you control six or more lands, Advocate gives himself and your land-creatures +2/+2! Since you only need ten gates with different names, you can use both Guild Gates and other non-basics like Plaza of Harmony and Gateway Plaza, and other new cards like Gates Ablaze can provide an inexpensive board wipe that benefits from your land-based strategy. Mana doublers are heavily sought after commodities when it comes to EDH, and Crypt Ghast is no exception. It doesnt want to attack because itd rather hold up mana for interaction, which often limits these lands to defensive bodies rather than actual board pressure. RELATED: 10 Most Efficient Creatures In Magic: The Gathering's Modern Format. All in all, I'm actually glad this managed to make the list, given that it currently only sees play in 2,163 decks. Hey, youve probably heard of this card. Cookie Notice This is closer to the kind of value Im looking for in these cards, but Im not too sure Id want to put mana into this. This isnt going to do much for you in the long run. Cards that turn lands into creatures in mono green? Nissa's powerful enough to see usage even outside land-creature decks, but she works especially well in their ranks. CMC: 4. This isn't the flashiest power, but it can absolutely shut down an opponent's strategy. With seven or more lands with different names in play, any land will create a 2/2 zombie token, something easy to do en masse with cards like Scapeshift or ramp spells like Uro, Titan of Natures Wrath. With its final ability, it returns all lands from your graveyard to the field, then shuffles your graveyard into your deck. Ruinous Path is just a worse Hero's Downfall. Until end of turn, lands you control become 2/2 creatures that are still lands. Thats pretty good, especially when you consider that you still have a strong value-oriented planeswalker around who can scry and then flip permanents off the top of your library. Portions of Scryfall are unofficial Fan Content permitted under Thanks for the suggestions! While we did our best to cross the mighty Cabal Coffers off of our list early, we didn't manage to completely succeed thanks to the Commander precon's Magus cycle. Its still a land. Draftsim.com is unofficial Fan Content permitted under the Fan Content Policy. Wall of Resurgence gives creatures a 3/3 for you on top of being a pretty big wall at six toughness. are copyright their respective owners. Coastal Discovery is a 4-mana enchantment that draws you two cards and makes a 4/4 out of a land if you pay the awaken cost. One of the best dinosaurs in the game, Swordtooth offers an amazing 5/5 stats for his price. Few lands in the game are capable of directly winning the game, but Mazes End is the one exception that any player should fear. While Wasteland can only destroy nonbasic lands, Strip Mine can be tapped and sacrificed to destroy any land. where the text includes lands and the text includes still and the text includes creature. Whats great is that it replaces itself for you as well, letting you put a new untapped basic into play and giving you enough mana to keep playing spells after its activation. To give a quick rundown, after you search for Urborg, Tomb of Yawgmoth, you then try to win through various cards that care about Swamps in both a negative and positive way. I moderate the Commander forums. It turns all your lands into 2/2s with haste, reach, and indestructible. Great card design here. I personally love playing around the universal nature of Karma and Stern Judge, but I know there's got to be other folks out there with more devious schemes! For more information, please see our Plus, whenever a land enters your field, Fury's landfall trait lets you morph a land you control into a 3/3 elemental with haste (plus trample thanks to Fury's first effect). When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. Unfortunately, people have become quite aware of just how good Crypt Ghast is, so don't be surprised if you have some difficulties keeping your favorite Swamp enabler on the battlefield! This is one of the best cards to have in your opening hand; for your first move, play your regular forest, cast Exploration, use its power to play another land, and then potentially cast another single-cost spell, all in round one! : Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. In the world of power creep, Nightmare Lash has largely been outshined by its pupil in the form of Lashwrithe. HubPages is a registered trademark of The Arena Platform, Inc. Other product and company names shown may be trademarks of their respective owners. It provides decent mana ramp for green, which is important because youre playing this over other ramp spells mostly on turns 2 and 3. It doesnt have that same sort of beat-down potential that something like a 3/3 or 4/4 has. Other Versions Last Stand ( 5 ) Sorcery Target opponent loses 2 life for each Swamp you control. Id like to see more power out of creatures like this, maybe something like giving the land haste and indestructible and untapping it. In the rare instances where it's legal, you can use Fastbond to play any number of lands each turn, suffering one damage for each extra beyond your first. +1: Reveal the top card of your library. This goes a long way towards maintaining card advantage, letting you access extra lands from your library in addition to your hand. This rapidly fills your arena; just be sure to utilize draw spells, so you don't run out. I like that it gives haste and I could see this working in some incredibly-niche landfall/aggro Gruul () deck. Theyre still lands. It was the destruction I could inflict by pairing this with a Pyroclasm and a Yavimaya, Cradle of Growth that got me. Liege of the Tangle is the kind of massive obtuse card I come to Commander night to play. The copyright for Magic: the Gathering and all associated card names and card images is held by Wizards of the Coast. Like other sagas, Mending applies its first effect as soon as it arrives, and then applies its next two during your following upkeeps (sacrificing itself once all are finished). There are so few ways to negatively interact with lands that it makes it tougher for your opponents to handle when you employ them as your strategy and win condition. It becomes a 0/0 Elemental creature with haste. You could probably one-shot whoever might have that board wipe before they get a chance to cast it, turn cycles permitting, if you manage to give your creatures trample. A 3-mana removal at sorcery speed is decent overall and great in Limited, but its poor in eternal formats. First on our list is the pricey card Rishadan Port, a land that can be put in any deck as it has no color restrictions. While it can't target players or planeswalkers like the more expensive versions can, the easy lifegain combined with relative ability to remove most creatures fits the bill for a lot of decks specifically centered around life totals. This may seem a little unwieldy, given the hand restriction to seven cards, but it's easy to time with land drops and other ways to circumvent hand size. Lands that turn into creatures have always been powerful, but are often pretty restrictive in where they can be used. Lands themselves don't cost mana, but you can normally play only one from your hand each turn. Explore the Vastlands ( 3 ) Sorcery Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Those lands become 4/4 Elemental creatures with trample. Theyre still lands. What do you think of animating lands as a strategy? With that in mind, what land could completely drive a five-color deck and provide a bunch of finishing power? That's right, black has its own version of the infamous High Tide! {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owners control. Scan this QR code to download the app now. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. However, three mana nets you a respectable 2/3 with human, wizard, and ally subtypes, offering many tribal synergies. Particularly token creatures to make more use of the landfall mechanic. Your lands will be pretty big when you activate this, at least 1/1s thanks to the creature being an enchantment itself. You wont have to worry about getting blown out by a Pyroclasm, but you still need some extra power to back these creatures up. I wish the pump ability would put counters on the creature instead of just giving it +1/+1, but maybe that would be too good. where the text includes lands and the text includes still and the text includes creature. the Wizards of the Coast Fan Content Policy. This is honestly pretty good, especially since its also a 4/4 body for five mana. But I dont think thats too much of an ask. However, you can sacrifice it at instant speed to gain two green, effectively giving you your mana back! 2023 Magic Find, Inc. All rights reserved. X cant be 0. Both of these enchantment-based animate land cards are very underwhelming. If you haven't noticed a trend yet when it comes to cards that care about Swamps, then you may not have actually played against a mono-black deck before. When this Class becomes level 3, target land you control becomes a creature with haste and This creatures power and toughness are each equal to the number of lands you control. Its still a land. Simply put, Its an extremely unique win-condition that very few decks will often be ready for. (Did you know that Last Stand is the only five-color spell with the means to directly kill a target player?). More than that, she reveals and lets you play lands from the top of your deck (assuming you have plays remaining that turn). Avalanche Caller is a 2-mana 1/3 that can make one of your snow lands into a 4/4 with hexproof and haste for just two. Its great as a 2-drop, offering some lifegain throughout the game and great options to activate on two and three. It also has the replicate keyword. 5 Rishadan Port. Useful as both a mono-green commander in EDH format or a regular deck member, legendary Azusa grants not one, but two extra land plays each turn. She enters with a nice amount of five loyalty and her passive lets your forests tap for an extra green mana, a powerful ramp. Theyre still lands. Arch Of Orazca utilizes this to an even stronger degree, letting you draw a card for five additional mana if you have at least ten permanents in play. There are a couple aspects that make this card so powerful - mostly the ways in which blue spells synergize with artifacts that makes this feedback loop so threatening as playing artifacts gives players more mana, which leads to more artifacts. Theyre still lands. 34 cards While technically only Liliana's -3 ability qualifies here, the true reason she's made the number two slot is that she easily slots into any mono-black deck imaginable, providing a means to search for a land every turn while pumping her loyalty counters, a means to either hit for the win or remove a problem creature with her -3, or an emblem that will make sure you have the most mana at the table no matter what. Skyshroud can only do this at times you could cast sorceries (your main phases) while Sakura's effect is instant. Jake was first introduced to Magic in 2013, and has been a regular at his LGS ever since. You can on Twitch! Absolutely no guarantee is made for any price information. I don't know about you, but I personally don't want the likes of Farseek at the top of our 'Swamps matter' list. Nissa of Shadowed Boughs is new to me, which I find surprising since its so strong. Whenever you tap a Forest for mana, add an additional {G}. These are the 10 best cards for extra lands plays in Magic: The Gathering! They become 3/3 green creatures with haste that are still lands. Uly Van Hammer. Flooded Woodlands ( 4 ) Scryfall is not produced by or endorsed by Wizards of the Coast. This will win the game so long as thereare enoughdifferent gates and mana in play, and by only requiring one investment of mana after assembling them it can be extremely easy to defend yourself while you build your gates. 2: Mill three cards. Chief among them is the newer inclusion of the one-mana removal spell Defile, which would come in at number 11 if we continued the list, along with Corrupt in the number 12 slot. Youve likely already seen Tatyova, Steward of Tides, either in a Commander pod or in Magic Arena Cube drafts. These are the ten best land-creature supports in Magic: The Gathering! +1: Untap target land you control. It has the awaken mechanic, so you can pay the full to get a 4/4 out of this exchange. Theyre still lands. Eventually, you're getting the bonus of "Earth Surge" for half the mana alongside a 4/5 with vigilance.