Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Make sure you have the inputs and outputs for the machines correct the Configuator helps a ton with making sure the input and outputs are correct. However I did scan with the network probe and when the cables are functioning normally it reports the correct amount of energy receivers and givers. Hwyla-forge-1.10.11-B78_1.16.2.jar privacy statement. So I'm operating a server using the Valehlsia 3 modpack on Version 3.0.11, which is running Mekanism 10.0.8 on Forge 32.0.106. flywheel-1.16-0.2.5.jar The text was updated successfully, but these errors were encountered: Please fill out the reproduction steps in the template. I'm trying to set up two Crusher Factories and a Purification Factory to turn cobblestone into gunpowder. Come back and realize the cables stopped working. To transport liquids, for example, from machine to machine, connect them with pipes (shown in Picture 1). privacy statement. Breaking and replacing the Energy Cube restores full functionality. simplegens-1.16.5-3.0.9.2.jar the default was less than that allowed to be loaded with its map system. Update 1 : This is happening every time I log in and is occurring on 2 different power grids that are not connected. You signed in with another tab or window. The pipe lost power at the connection point, like here. This dropbox link should work: https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0 For starters, I can't find a subreddit for the 1.7.10 Modpack, so I figured posting here may work. This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. CodeChickenLib-1.16.5-4.0.4.435-universal.jar They have the problem that their isolation only works for a small distance - something like 30-50 blocks. Before i restarted, the i had fix the left tower by replace on block from the multi block, but the right tower was broken. As a pre-warning before you find it, The Electrolytic Separator does not receive a power efficiency boost from Energy Upgrades (only the increased internal capacitor). For cable/machine connection you have the option of using shift + right clicking with the Configurator on the cable segment to break the connection. More mekanism pipes in one chunk - more chanses for this issue. Mekanism can also run off MJ, and I believe it also works with EU. CTM-MC1.16.1-1.1.2.6.jar Already on GitHub? valkyrielib-1.16.5-3.0.9.5.jar Have a question about this project? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The internal buffer is 400MFE. Scan this QR code to download the app now. It is also running SpongeForge 1.12.2-2768-7.1.5-RC3512. Higher tiers of upgrades mean a higher transfer rate. You signed in with another tab or window. Even using a pipe one a machine with autoeject turned on works just fine. I said 10.0.18 not 10.0.17, whether it is broken on 10.0.17 or not is irrelevant to my question. I don't know how easy this is, but try connecting up an entangloporter outputting to a bunch of universal cables connected to a whole bunch of machines and stuff. Breaking one of the cables doesn't work as it doesn't transmit power to the adjacent cables. Their transmission limit of 320 RF/t can handle all engines so far. back ( usually teleports to me and goes back to his base ). It first happened to the RS Controller block losing power. a server restart wakes all the cables up thankfully :P https://pastebin.com/raw/AEzgp4ue was in the logs. reproduce this. Well occasionally send you account related emails. Last we checked it worked fine in 1.12, but either way 1.12 is out of support so if it somehow broke again I am afraid you are out of luck. Can confirm this happening in certain situations. Currently it is impossible to run say two fluid pipes next to each other with different purposes. Sign in @KingZero I think the Electorlytic Separator is one of the handful of blocks that doesn't have side configuration. 3 players on my server all experiencing same issue. Even bigger guess for a solution: Once a structure is validated (and maybe even invalidated) let all things that interact with the "outside world" (valves & blocks) execute a block update letting blocks next to it know its state has changed. to your account, Hello, Additionally, you can interact with any of the cables, pipes, transporters, or tubes to set their connection type between machines/inventory and their redstone sensitivity. Privacy Policy. The Basic Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. Place mekanism cables to form a cable network. Cucumber-1.16.5-4.1.12.jar OreExcavation-1.8.157.jar I make a change in the cable network. I did attempt removing the whole cabling in my base. The text was updated successfully, but these errors were encountered: Could you please provide a log file when this is happening? Pipe isn't allowed to connect if the structure is invalid, if the structure is made valid, with a block which doesn't cause a direct block update it doesn't update the connection status of the pipe. Also take a look at the closed issues! Indeed, use micro blocks for now. have issues connecting to Thermal Series blocks. OpenJDK Runtime Environment (build 16.0.1+9-Ubuntu-120.04) Already on GitHub? The mechanical pipes (2 steel + 1 bucket) work similar to the universal cables, except with liquids. Mekanism cable networks are breaking when leaving an area and re-entering it. It is the tier 1 of items transport pipes provided by Mekanism, with the lowest transport speed of 1 m/s and a pump rate of 2 items/s. Recipe Shaped Crafting Usage Picture 1: The main line of a tier 2 ore-processing system. You are receiving this because you authored the thread. You signed in with another tab or window. I just cant seem to get the chest to pass items to the machine E epidemia78 New Member Sign in As you can see from the pictures, it doesnt even connect to the chemical infuser, so am i doing something wrong here or is it the code fault? ], the pipes / cables wont connect when the cell face is configured; If a cell in configured while cables are connected to it, the cables will disconnect. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I would be interested in seeing the latest log the next time this happens and also what the network reader outputs about the network if used on both the working section of cabling, and the "broken" section of cabling. Now we are going to play more today so if anything happens i'll keep you updated . Be in the chunk with working Mekanism cables (I use Advanced Universal cable) Leave the chunk (lets say 15-20 away) Come back and realize the cables stopped working. Pipes, Cables, etc. Mekanism machine output configuration Slot/Side Assignment (6). Removing and adding it back on will increase it by 40 units. In a Custom Modpack for my modded server. The pump process automatically starts from the supplying machine (e.g., a pump). And keep working when I return to the machine. I have not left the chunks that the cables are in or quit to the game menu. When connecting storage block from Thermal Series [Flux Cell, Storage Cell, etc. For more information, please see our The Basic Pressurized cable transferring Oxygen breaks whilst the Basic Pressurized transferring Hydrogen works perfectly. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Well occasionally send you account related emails. lets say 15-20 away) Come back and see it all working properly again. Screenshot of a "broken" cable according to HWYLA, showing that it isn't forming a cable network. randomly loses connection to cable on worldload with multi structures #7382 added a commit to pupnewfster/Mekanism that referenced this issue pupnewfster mentioned this issue on Jul 27, 2022 Fix some issues with transmitters in inaccessible chunks #7560 pupnewfster added the Has PR label on Jul 27, 2022 when breaken the pieces that where in the chunk that wasn't always loaded(outside 3x3), and only replacing them. The Wooden Kinesis Pipes do not connect to each other but to all other Kinesis Pipes. However, as you can see with my screenshot, it seems like it's not compatible despite every tutorial using mechanical pipes. Looks like it is already causing block updates, but not 100% reliable, this isn't caused by chunk borders. You will usually use: Stone Pipe (not Cobblestone Pipes, though). Sign up for a free GitHub account to open an issue and contact its maintainers and the community. It is randomly, sometimes the multi block structures are connected and any other are disconnected. Click the extracting part of the pipe to change modes, add filters or add upgrades. Tesseract Not connecting to Pipes Deathkeeperx Feb 8, 2013 Please make sure you are posting in the correct place. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Please make sure that it isn't set to expire.]. Updated my reproduction path a bit more to make the error appear more reliable. blockcarpentry-1.16-0.4.0.jar just made my own mod pack and found this bug its kind of frustrating to have to keep breaking my cables and replacing them whenever I leave my base, but it does not happen all the time my mod pack is 1.12.2 with the newest version of mechanism btw. By default pipes are relatively slow. I encountered the issue as well, multiple times, always starting at a chunk border. Network from gas generators to a thermal expansion energy cell was from, but from that energy cell to everything else there was no network. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. For more information, please see our to your account. When this issue started. So say you have a purple cable. kotlinforforge-1.16.0-obf.jar The text was updated successfully, but these errors were encountered: I think the microblocks covers I've used for this were from the Extra Utilities mod. only at my buddys side , he also had the chunk problem which u have fixed I'm a bit worried that I may be "overcalling" state changes but it's definitely reliably working. If the player is extracting liquids from a storage block (e.g., Dynamic Tank), the connection between pipe and tank must be configured with a Configurator to the "Pull" setting (shown in Picture 2). to your account, Energy cables randomly stop working sometimes , having to replace the malfunctioning one in order to repair the energy chain , and sometimes after replacing it stops 1-2 cables pieces further, [gist / pastebin / etc link here. It broke the entire RS system. Oh no's, Im a derp, sorry for the dumb question and thank you for the help. The text was updated successfully, but these errors were encountered: Aren't they gaseuos? This can be very annoying, especially if it fills a long way of pipes. Pipe gets loaded, may not connect, structure is loaded (and validated), pipe may connect but isn't aware of this. [1] DynamicTrees-1.16.5-0.10.0-Beta25.jar OpenJDK 64-Bit Server VM (build 16.0.1+9-Ubuntu-120.04, mixed mode, sharing), Minecraft Server version: We had this problem on our server. Not really, we have a couple of repro situations though I haven't had time to look. chiselsandbits-1.0.43.jar By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. CraftTweaker-1.16.5-7.1.2.468.jar Other relevant version: The crashlog here is NOT relevant in any way, I'm just posting it so you can see the modlist (the mods haven't changed but they have been updated recently to their latest versions with no impact on this bug whatsoever). It saw the Controller block from RS as a energy cube. Also i really appreciate your work , and good luck with your school :), On Tue, Jul 21, 2020 at 8:58 PM Richard Freimer ***@***. everything works again. Im getting kinda frustraded lol. I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :(Being able to tell pipes to stop connecting would be amazing! I checked the server logs for the last week, and while there were some references to Mekanism finding unexpected tileEntities (always expecting an energy cube and finding something else), none of these were referencing blocks within the network I know to have broken. Well occasionally send you account related emails. I am closing this then, as I have finally had a chance to look into this and the issue is with how forge is handling reviving caps that it invalidates it but still returns the old invalid cap from getCapability if called from an invalidation listener which then shows as not being present as it is invalid. This may help to find the cause. Just had this happen a second time on my server, after i went to another dimension then came back. Power on the back. JustEnoughResources-1.16.5-0.12.1.128.jar WAWLA-1.16.5-8.0.1.jar The machines are passing from one to another in an assembly line fashion without problem. Leave the area about ~16-32 chunks out and then come back, the cables will have no green in them and will not transmit power. GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 44 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Pipes, Cables, etc. Mekanism: the mechanical pipes are not transporting the fluids from the tanks imgur 6 3 3 comments Best Add a Comment RaidenCat 3 yr. ago shift right click on the pipe connected to the tank with mekanism's configurator linux_n00by 3 yr. ago **Mekanism: 1.15.2-9.9.8.400. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. (Broken cable above, working cable below with the broken/not broken connection point visible just to the left of the minimap, the "full" cables are broken). Ok so i just joined our server , havent played on it after ive put up the appleskin-forge-mc1.16.x-2.2.0.jar By clicking Sign up for GitHub, you agree to our terms of service and The subreddit for all things related to Modded Minecraft for Minecraft Java Edition Getting a lot of reports from users on my pack that they have had to stop using Mekanism pipes all together because of this. To the right is a 3x ore setup. I remember that the network Right-clicking a Fluid Pipe with an Engineer's Hammer in it's connecting spot will prevent it from connecting, or allow it to connect if it has been disabled. By clicking Sign up for GitHub, you agree to our terms of service and In recent versions cables/pipes/etc seem to have lost microblocks support. The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. Without doing anything, leave the chunk (again. Well occasionally send you account related emails. MysticalAgriculture-1.16.5-4.2.5.jar --Edit-- fishingoverhaul-1.16.5-1.0.2.jar The pipe-to-ground pipes will not connect to pipes that are beside them. And when I reconnect them at one place it usually breaks at another place. I can report the same thing is happening in my single player world. "name" = ""Navbox Mekanism"" Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. ItemPhysic_v1.4.18_mc1.16.5.jar Mekanism-1.16.5-10.0.24.453.jar Connecting and Routing Cables. Either the entire map or chunk is permanently corrupted. Aquaculture-1.16.5-2.1.21.jar Sometimes it causes the pipe to connect/disconnect, sometimes it totally ignores it. I've been running into this issue with cables running through my base, each cable thinks that it isn't connected to any other cables or machines, they can be manually fixed by replacing every 2nd cable (Replacing a cable seems to fix any cables adjacent to it, possibly because of the blockUpdate?). Playing Valhelsia 3 with 10.0.18.445 and have this issue. MekanismAdditions-1.16.5-10.0.24.453.jar Deleting even the machines doesn't help. DynamicTreesBOP-1.16.5-2.0.6.jar privacy statement. morecfm-1.3.1-1.16.3.jar told me that it happened quite often when he leaves the chunk and comes Morpheus-1.16.5-4.2.70.jar On top of that is a fully infused RFTools Advanced powercell with the side facing the ultimate cable set to output. The method for reproduction is similar to how others have stated, so, pointless to restate. Is your evaporation plant fully formed? I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.17.444. Complete the structure by placing the controller (you can break & place as often as you want), Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block. **Mekanism: 9.3.4 Power on the back Now here is the kicker.. Forge: 2460 It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. The worst is when you accidentally cross two full gas lines as each gas infiltrates the other line and can cause issues later down the road unless you rip out every last pipe.wasting all that gas. Reply to this email directly, view it on GitHub Minecraft 1.12.1 in the server version, on the client also after leaving the factory and return to her pipe stupid and to fix it you have to destroy the pipes and lay them again. It is a known issue that we have not figured out. Those are not even Mekanismly connected to the one I broke. The workaround is: Whenever you make changes in the cable network and leave, come back an extra time, but don't try to fix it. The design idea worked but there was a flaw. privacy statement. TConstruct-1.16.5-3.2.1.296.jar I havent been able to reproduce it after increasing the limits for tickets in forgeChunkloading.cfg to well beyond the number i have loaded. Attached screenshot where you can see the power just stops. Some mekanism machines seem to bork half the time as well. Was the pipe placed before or after the plant was formed?

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